MMU Game Developers Club

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Posts Tagged ‘closed tournament’

[GDC] MMU Closed DOTA Tournament Report

Posted by mmugdc on August 28, 2008

The long awaited MMU Closed Tournament has successfully ended on Saturday! Thanks to the organizing committees that brought a wonderful time to the participants!!

The DOTA tournament had 13 groups competing, started at 10am sharp. Everyone came for the same purpose: matching their playing skills with others.

The event went on in 2 rooms: FITAR1001 and FITAR1003.

Some gamers brought their own ‘fighting weapons’—their own keyboard, mouse, mousepad and themselves, of coz! 😛

The winners sat there to wait for the next opponent, while some of them were still discussing about their last game to sharpen their skills and strategies.

The gamers carried on after their lunch (supposed to play better with full tummy, I guess, hehe).

Finally after many exciting and magnificent games, we have the champion, 1st runner-up and 2nd runner-up. They are SS, Makanan, and Food! (what’s the difference between ‘makanan’ and ‘food’ btw?? Lolz)

 
Champion: SS

 
1st Runner-up: Makanan

 
2nd Runner-up: Food

The event ended with a prize giving ceremony and everyone was satisfied. But for the losers, don’t give up and sharpen your skills for next year!

“Inspiring Talent, Creating Passion”

GDC Homepage: https://mmugdc.wordpress.com/

Regards,
Game Developers Club
Multimedia University
Cyberjaya Campus

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[GDC] Meeting for MMU Closed DOTA, CS Tournament Working Committees

Posted by mmugdc on August 21, 2008

Attention to all CS, DOTA closed tournament working committees, you are required to attend a meeting on Friday 5pm at FIT AR 1003. Please bring a piece of paper and pen to jot down some notes.

Below are the working committees’ ID:

1081102077
1071113903
1071114865
1071113126
1071115463
1071114465
1071116037
1071120502
1071112649
1071114722
1071115159
1081105492

Please do attend this meeting.

Thank You.

“Inspiring Talent, Creating Passion”

GDC Homepage: https://mmugdc.wordpress.com/

Regards,
Game Developers Club
Multimedia University
Cyberjaya Campus

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[GDC] Last Day for Registration of MMU Closed DOTA, CS Tournament

Posted by mmugdc on August 21, 2008

Just a reminder, for those who are interested to join this tournament, please do hurry register your team with us, because the last day for this registration will be on this Friday (22/08/2008, before 12pm). After Friday 12pm, any registration will not be accepted.

For your information, we are now open for both campuses’ students to join this tournament. So if you have any friends from Melaka campus who are interested, you can ask them to join too.

Hurry Up, Time is Running Out!!

You can register yourself to:

cadrick_loh@hotmail.com/cadrick_loh@yahoo.com

For more information, please logon to our website.

Thank you!!

“Inspiring Talent, Creating Passion”

GDC Homepage: https://mmugdc.wordpress.com/

Regards,
Game Developers Club
Multimedia University
Cyberjaya Campus

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[GDC] Rules For MMU Closed DOTA Tournament

Posted by mmugdc on August 19, 2008

General Game Rules:

– Competition Method: 5 vs. 5 (Team Play, 5 players)
– Match Format: Single Elimination (BO1)
– Match Winner: The team who destroys the opponent’s throne/world tree first, or if the opponent surrender.

Game Settings:
Version: 6.52e or next stable version
Drafting Mode: Extended League Mode (-AP will be typed in game)
Game Speed: Fast
Banned Hero(s): Invoker

Coin Toss:
The match will begin with a coin toss and winner of the coin toss will get to choose:
(a) Sentinel/Scourge side of the map or
(b) First or Second hero selection from drafting

– Game Mode: Extended League Mode. (-Ap mode will be typed in-game)
– Teams will decide which claims first pick or sides pick after the coin toss. Both teams will be allowed to take out up to 4 heroes from the pool of heroes before drafting starts. This will work based on a 1-1-1-1-1-1-1-1 format. Teams must ban 4 heroes each.

Each team will have 1 minute to decide on removing 1 hero.

1.       Team one will take out / skip the chance : 1 hero
2.       Team two will take out / skip the chance : 1 hero
3.       Team one will take out / skip the chance : 1 hero
4.       Team two will take out / skip the chance : 1 hero
5.       Team one will take out / skip the chance : 1 hero
6.       Team two will take out / skip the chance : 1 hero
7.       Team one will take out / skip the chance : 1 hero
8.       Team two will take out / skip the chance : 1 hero

Team that fail to ban hero within the time allowed will receive 1 warning.

A maximum of 8 heroes can be taken out before the drafting session happens. After the taking out draft finishes, teams will proceed to pick the heroes for the game. Picking heroes: 122221

The team that starts off the drafting will have 1 minute to decide on the 1st hero, after which next team gets 2 minutes to choose their 1st and 2nd hero. As the picking is on 1-2-2-2-2-1 mode, team will have 1 minute per hero pick, and 2 minutes per 2-hero picks.

1.       Team one will pick: 1 hero
2.       Team two will pick: 2 heroes
3.       Team one will pick: 2 heroes
4.       Team two will pick: 2 heroes
5.       Team one will pick: 2 heroes
6.       Team two will pick: 1 hero

Team that fail to draft hero within the time allowed will receive 1 warning

Game Play Rules:

Backdooring:
– Backdooring is allowed.

Sharing of Items:
– Sharing of item is allowed as long as the game permits.
– It is not allow to suicide to pass Rapier.

No Pooling

Sharing of Control:
– It is allowed to share control to purchase item.

Item Restriction:
· Each team may only have two Necronomicon
· Each team may only have one Eul’s Scepter of Divinity
· Each team may only have one Arcane Ring

Remember that each team may have in total 2 Necronomicon, 1 Eul’s Scepter of Divinity, 1 Arcane Ring.

If the items limit has already been reached by the team who picked the item, they have to sell it for gold or destroy it!

Abuses & Exploitation:

1. Trees Trapping (Warning or Game Loss):
Trapping enemies in trees intentionally is not allowed.

2. Pause Abuse (Warning or Game Loss):

-During hero selection. From the point after hero selection process is completed, pausing without any valid reason is disallowed.

3. Creep Blocking (Warning or Game Loss):

-Creep blocking permanently is not allowed but creep slowing/delay or luring is allowed.
-It is not allowed to block creeps with the help of spells, such as fissure, sprout etc. it is only allowed to use the hero model to intercept with creeps.

4. Item Limit Violations (Warning or Game Loss)
-If a team is found to have exceeded the item limitations, it is their sole responsibility to inform an admin and sell / destroy the item immediately without applying its effects to the game currently playing. Failure to do so will result in a Game Loss being given when it is found out later on.

5. Bugs Exploitation (Warning, Game Loss or Disqualification):
No Exploitation of any known old or new bug discovered during game play. No excuses will be entertained. Ignorance is not an excuse. Participants/Teams are expected to know what these bugs are. Participants/teams that experience any abnormal game play are advised to inform the marshal on duty immediately.
Definition of “bugs”
– Anything abnormal which will give a player/team an unfair advantage.
– Anything which will cause interruption/fatal error to the game.

Penalties Awarded:

Warning: After warning is given games goes on. If three warnings are accumulated then the team will be disqualified from the tournament upon receiving the third warning.

Game Loss: Game loss given to a team means that the team loses the current game no matter what is the result of that game. A win would be awarded to opponent instead.

Disqualifications: A team disqualified will be ejected from the tournament. They will not be able to continue further in the current event.

Disconnections:
• Teams are persuaded to save their games frequently during a match in order to compensate for disconnects.

• Disconnect before a hero has been killed: match restart.

• Disconnect after a hero has been killed: If a savegame has been made within the last 15 minutes, then consult the rule below. If not then the game continues without the disconnected player.

• If team 1 have killed 5+ heroes more than team 2 during the period of the last save game and the disconnection, then the disconnect is in the favour of team 1. For example:
– At the time of the save game the score is 35-35
– At the time of the disconnection the score is 42-37 for team 1
– Since team 1 have killed 5+ heroes more than team 2, team 1 may now chose whether to continue the match or remake from the save game.
– An Aegis counts for 1 kill .
– A tower counts for 3 kills when calculating this, down.
– A rax counts for 5 kills.

• The teams must save game right after first blood

• If neither team is in advantage then an admin should be consulted, unless teams can agree to a decision by themselves.

• After a remake all players have to pick the same heroes as before, buys the same items and must go to the same starting lane. On initial creep contact, the players may change lane.

• If the team disconnects more than 3 times, then the opposing team may chose to continue the match without the dropped player.

• It is allowed to use a disconnected hero, but it is not allowed to give his items to other players or buy any item for the hero. His Item should be remained on himself only.

“Inspiring Talent, Creating Passion”

GDC Homepage: https://mmugdc.wordpress.com/

Regards,
Game Developers Club
Multimedia University
Cyberjaya Campus

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[GDC] Rules For MMU Closed CS Tournament

Posted by mmugdc on August 19, 2008

Rules and Regulations

General R&R

l Competition Method : 5 vs. 5 (Team Play, 5 players per team)

l Participation Restriction: Only Multimedia University Cyberjaya students are allowed to participate in this tournament. All participants are required to produce their student IDs on the tournament day.

l Substitutions are allowed twice at most. No substitutions will be allowed after the start of tournament. If any team needs to make more than two substitutions for any reason whatsoever, the team must forfeit the tournament. Substitution rules only apply to changes to the registration, not substitution in game. Rotations are allowed.

l Rounds: 30 Rounds (Max rounds format) 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team. (The first team that scores 16 rounds wins and the match ends immediately.)

l Round Time: 1 minute 45 seconds

l Sides: (Counter-Terrorist / Terrorist) will be announced before the match or decided by a coin toss.

l Victory Condition: The first team to score 16 rounds.

l In the case of a tie after regulation, 6 extra rounds will be played.
(3 rounds as Terrorists and 3 rounds as Counter-Terrorists per team)

l In the case of a re-tie after 6 extra rounds as stated above, 6 more extra rounds will be played until the tie is broken.

l Tie-breaker Start Money: $16000

l Tie-breaker victory condition: The first team to score 4 rounds.

l Official Maps: de_dust2, de_train, de_nuke, de_inferno
Each map may be modified by the tournament committee. Players will be informed before the tournament of any such modifications.

l The map pool may be changed prior to the tournament. Different maps may be used depending on circumstances. Players will be informed of any such changes before the tournament.

l Maps will be drawn for each match by having both teams remove a map each from the map pool and flipping a coin to decide which of the remaining 2 maps is played.

l Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of (messagemode1) by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.

l Team members may communicate verbally at all times. Ghost-talking is not allowed.

l The Server master will record the process of the match.

l Approved Grenade Amounts Per Round, for each player:

Flash bangs: 2
HE Grenades: 1
Smoke Grenades: 1

l Default model skins must be used.

l Boosting (stepping on top of own team player) is allowed with any number of players. Any area that can be reached on the map is considered a valid position as long as the position is not used to exploit the map by seeing into areas that are not intended.

l Throwing grenades over buildings in all maps are allowed.

l Silent C4 plants are considered bug play. Such an offense may result in a warning at the minimum or loss of all remaining Terrorists rounds at the sole discretion of the board of referees.

l C4 must be planted at a viewable location. Planting the C4 at a location where a boost is required is allowed. If the bomb is planted in such a way that it is obscured from view from all angles (such as planting to have the bomb hidden entirely or in part by a crate, allowing it to clip into a wall or corner of a wall, and so forth), the same penalty will apply.

l Any occurrence of the flashbang bug, unintentional or otherwise, will result in a warning and forfeiture of that round as well as three additional rounds at minimum. A loss by default for the offending team for a repeated flashbang bugs maybe awarded at the sole discretion of the board of referees.

l Silentrun/crouch-hopping is allowed. However players are not allowed to use scripts, assign more than 1 action to a key or bind crouch to mousewheel.

l Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.

l The gamma rate can be changed in the video graphic driver.

l Both the desktop and in-game color quality must be set to 32-Bit.

l All key binds must be done within the supplied GUI. The usage of the console (~) to bind keys is not allowed.


Tournament Server Settings

mp_autokick 0

mp_autocrosshair 0

mp_autoteambalance 0

mp_buytime 0.25

mp_consistency 1

mp_c4timer 35

mp_fadetoblack 1

mp_flashlight 1

mp_forcechasecam 2

mp_forcecamera 2

mp_footsteps 1

mp_freezetime 15

mp_friendlyfire 1

mp_hostagepenalty 0

mp_limitteams 10

mp_logecho 1

mp_logdetail 3

mp_logfile 1

mp_logmessages 1

mp_maxrounds 15

mp_playerid 1

mp_roundtime 1.75

mp_timelimit 0

mp_tkpunish 0

sv_aim 0

sv_airaccelerate 10

sv_airmove 1

sv_allowdownload 0

sv_allowupload 0

sv_alltalk 0

sv_cheats 0

sv_clienttrace 1

sv_clipmode 0

sv_friction 4

sv_gravity 800

sv_lan_rate 25000

sv_maxrate 25000

sv_maxspeed 320

sv_maxunlag 0.5

sv_maxupdaterate 101

sv_minupdaterate 101

sv_minrate 25000

sv_proxies 1

sv_send_logos 1

sv_send_resources 1

sv_stepsize 18

sv_stopspeed 75

sv_unlag 1

sv_voiceenable 1

sv_unlagsamples 1

sv_unlagpush 0

sys_ticrate 10000

allow_spectators 1

decalfrequency 60

edgefriction 2

host_framerate 0

log on

pausable 1

Allowed Setting Values for Client

cl_updaterate 101

cl_cmdrate 101

rate 25000

m_filter 1 / 0

hud_fastswitch 1 / 0

zoom_sensitivity_ratio

fps_max 101

cl_dynamiccrosshair 1 / 0

gamma 1 / 3

brightness 1 / 3

cl_minmodels 1 / 0

cl_shadows 1 / 0

Following Client Settings May Not Be Changed (Must use the default values)

cl_weather

mp_corpse_stay

mp_decals

max_shells

max_smokepuffs

fastsprites

ex_interp 0.01


Unfair Practices Subject to Penalty

l Use of personal model/skins (including weapon skins)

l Use of personal map texture

l Use of scripts or binding more than 1 action to a key

l Use of mousewheel to duck/crouch

l All cheat programs

l Use of map bugs in play (e.g. map swimming, auto aim, etc.)

l Use of unfair but available scripts

l Any player exploits (eg. attack+use, centerview script, norecoil script, etc.)

l The server master can and will check for the use of any unfair practices or scripts, even those not listed above, during each match.

l To test for HLTV flash bugs, players must follow the directions of the server master or referees.

If disconnection occurs during a match

l If all the players cannot play due to an unintended, unforeseen accident such as server stoppage:

 Before the 3rd round of the half starts: restart the match

 After the 3rd round of the half starts: the score to that point will be admitted, the game will be paused at the end of the round.

 The next round will be played after confirmation of all players’ connection to the server according to the server master’s pause option.

 The money amount for all reconnecting players will be reset to $800

l In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.

Cheating and Rule Violations

l By registering and participating in the tournament, each participant agrees to be bound by the official rules of this document. Breaking any rule listed herein is grounds for tournament disqualification at the discretion of the board of referees.

l Any tampering with computer hardware or software, including but not limited to intentional crashing of software and illegal modification of hardware or software configurations will result in immediate disqualification.

l Any action in violation of the Player and Spectator Conduct rules as witnessed by tournament staff may result in a warning. Once a warning has been issued, the next violation will result in disqualification of the entire team.

l The board of referees reserves the right to cancel or modify the tournament rules if fraud, technical failures or any other factor beyond reasonable control, impairs the integrity of the tournament.

l Any protests or disagreements with tournament rulings must be made directly to the board of referees in a reasonable manner at the time of the incident, at which time a prompt decision will be made. Disputes must be filed before leaving the tournament area or before starting the next half. The Committee’s decisions are final.

l Protests/disputes can only be filed by the team leader and/or team manager(s).

l If a player does not agree with a ruling, he/she can express his/her protest to a referee after the completion of a half. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the board of referees.
Any form of cheating, including but not limited to intentional disconnects, ping flooding, server crashing, etc., will result in immediate disqualification of the competitor and/or team.

l Any competitor or team accidentally utilizing ANY exploit or bug in a map or game will forfeit that round and/or all remaining rounds for the half. Players are responsible for their actions in regards to known map or game bugs/exploits.

l Any competitor or team attempting to use ANY exploit in a map shall be immediately disqualified and may be removed from the event. If you have a question regarding a particular tactic, ask the Tournament Staff prior to the match.

l The board of referees has the right to disqualify and dismiss any registered player from the tournament, at their discretion, at any stage of the tournament, for any reason, with no prior warning to the player.

Tournament Procedure

l Competitors may not enter the tournament area without the permission of the referee(s). If a competitor wishes to enter the tournament area for a scheduled match he or she must first check-in with the referee(s) on duty. Failure to follow the rules will result in that person’s permanent removal from the tournament.

l The tournament area is restricted only to tournament competitors. Competitors are not allowed to enter the tournament area with companions that are not participating in the tournament.

l The board of referees reserves the right to refuse any item into the tournament area.

l Competitors are required to be punctual for their scheduled matches, and are only allowed a fifteen-minute grace period before they are forfeited. While tardiness is not tolerated, the board of referees reserves the right to extend the grace period in specific instances or under extenuating circumstances. While the board of referees will remain impartial to competitors, it will make exceptions should it be to the better of the tournament. Repeated cases of tardiness will not be tolerated.

l Scheduled match times represent the estimated time of the actual match start, not the time that a competitor must report to the tournament area. Competitors must report to the tournament area at least 15 minutes before the scheduled time.

l Competitors will be allowed to report to the tournament area and begin client setup as early as conditions allow, up to 30 minutes prior to scheduled match times. Teams that show up after the required check-in time will be required to start their match at the scheduled time, regardless if they have had warm-up time or not.

l Competitors may not leave the tournament area between halves or before overtime. Teams will be allowed 5 minutes before the start of overtime in the tournament area to go over strategy.

l Upon match completion, competitors should promptly remove their hardware, straighten up their assigned area and exit the tournament area.

Competitor and Spectator Conduct

l Competitors will conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to spectators, competitors, members of the press, Tournament Staff, and to other participants of the event.

l Competitors must be available for post-tournament awards ceremonies, photographs, interviews, or other tournament events.

l Competitors must remain quiet when inside the designated tournament area. Talking is permitted, but must be kept at a reasonable level, and away from other competitors. It is strictly forbidden for spectators to communicate with a player while he or she is competing.

l Spectators are not allowed in the tournament area.

l Spectators or general event participants outside the designated tournament area, such as viewers of the tournament projection screens, are permitted to cheer, but specific clues or hints may not be given to the competitors.

l Competitors will refrain from the use of vulgar language during the entire competition. All rules of conduct also apply to chatting through the game console.

l Competitors are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match forfeit and disqualification from the tournament.

l Spectators are encouraged to remain quiet while at the sidelines of the spectator area, and be mindful of the privilege of viewing tournament matches at such a close proximity.

l At the conclusion of match play, teams are expected to break down their equipment in an orderly manner. Teams need to straighten their tournament area up once they break down. Please take into consideration that other matches may be taking place and it would be unsportsmanlike to disturb other competitors while competing.

l Teams are responsible for returning their assigned match area to the condition it was in prior to play. Teams who fail to do so may be penalized and will be called back to the tournament area to straighten the tables and equipment back up.

These rules are subject to modification in the following aspects:

l Use of most recent patch/version release of each official game within tournament committee’s own discretion.

l In-game settings and required factors necessitated by use of most recent patch version/release.

l Cheat Protection Program release and/or cheat protection functions.

l Game settings and/or operations guidelines dictated by differences between online and LAN tournaments.

“Inspiring Talent, Creating Passion”

GDC Homepage: https://mmugdc.wordpress.com/

Regards,
Game Developers Club
Multimedia University
Cyberjaya Campus

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